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PredictionInput

Prediction input

Properties

from: Vector3

rangeCheckFrom: Vector3

delay: number - float

radius: number - float

range: number - float

speed: number - float

startOffset: number - float

type: SkillshotType

target: AIBaseClient

useBoundingRadius: boolean

collision: boolean

collisionFlags: CollisionFlag

Functions

new

PredictionInput.new(unit: AIBaseClient, delay: number) void

ArgumentTypeDescription
unitAIBaseClient
delaynumber(float)

PredictionInput constructor


new

PredictionInput.new(
from: Vector3,
rangeCheckFrom: Vector3,
delay: float,
radius: float,
range: float,
speed: float,
type: SkillshotType,
target: AIBaseClient,
bUseBoundingRadius: boolean,
bCollision: boolean,
collisionFlags: CollisionFlag,
bAoe: boolean,
startOffset: float
) void

ArgumentTypeDescription
fromVector3
rangeCheckFromVector3
delayfloat
radiusfloat
rangefloat
speedfloat
typeSkillshotType
targetAIBaseClient
bUseBoundingRadiusboolean
bCollisionboolean
collisionFlagsCollisionFlag
bAoeboolean
startOffsetfloat

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