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PredictionInput

Prediction input

Properties​

from: Vector3​

rangeCheckFrom: Vector3​

delay: number - float​

radius: number - float​

range: number - float​

speed: number - float​

startOffset: number - float​

type: SkillshotType​

target: AIBaseClient​

useBoundingRadius: boolean​

collision: boolean​

collisionFlags: CollisionFlag​

Functions​

new​

PredictionInput.new(
  unit: AIBaseClient,
  delay: number
) → void

ArgumentTypeDescription
unitAIBaseClient
delaynumber(float)

PredictionInput constructor


new​

PredictionInput.new(
  from: Vector3,
  rangeCheckFrom: Vector3,
  delay: float,
  radius: float,
  range: float,
  speed: float,
  type: SkillshotType,
  target: AIBaseClient,
  bUseBoundingRadius: boolean,
  bCollision: boolean,
  collisionFlags: CollisionFlag,
  bAoe: boolean,
  startOffset: float
) → void

ArgumentTypeDescription
fromVector3
rangeCheckFromVector3
delayfloat
radiusfloat
rangefloat
speedfloat
typeSkillshotType
targetAIBaseClient
bUseBoundingRadiusboolean
bCollisionboolean
collisionFlagsCollisionFlag
bAoeboolean
startOffsetfloat

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