PredictionInput
Prediction input
Properties
from
: Vector3
rangeCheckFrom
: Vector3
delay
: number - float
radius
: number - float
range
: number - float
speed
: number - float
startOffset
: number - float
type
: SkillshotType
target
: AIBaseClient
useBoundingRadius
: boolean
collision
: boolean
collisionFlags
: CollisionFlag
Functions
new
PredictionInput.new(
unit
: AIBaseClient,
delay
: number
)
→ void
Argument | Type | Description |
---|---|---|
unit | AIBaseClient | |
delay | number | (float) |
PredictionInput constructor
new
PredictionInput.new(
from
: Vector3,
rangeCheckFrom
: Vector3,
delay
: float,
radius
: float,
range
: float,
speed
: float,
type
: SkillshotType,
target
: AIBaseClient,
bUseBoundingRadius
: boolean,
bCollision
: boolean,
collisionFlags
: CollisionFlag,
bAoe
: boolean,
startOffset
: float
)
→ void
Argument | Type | Description |
---|---|---|
from | Vector3 | |
rangeCheckFrom | Vector3 | |
delay | float | |
radius | float | |
range | float | |
speed | float | |
type | SkillshotType | |
target | AIBaseClient | |
bUseBoundingRadius | boolean | |
bCollision | boolean | |
collisionFlags | CollisionFlag | |
bAoe | boolean | |
startOffset | float |
comment