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AIBaseClient : AttackableUnit

Inherited from GameObject and AttackableUnit class.

Properties

spellBook: SpellBook

buffManager: BuffManager

activeSpell: CastArgs

isZombie: boolean

charName: string

actionState: number - integer

actionState2: number - integer

isMoving: boolean

path: Vector3[] - std::vector<Vector3>

nextWaypointIndex: number - integer

petOwner: AIBaseClient

attackDelay: number

attackCastDelay: number

isClone: boolean

dashSpeed: number

isDashing: boolean

serverPosition: Vector3

isMagicImmune: boolean

isPhysicalImmune: boolean

isUnstoppable: boolean

totalHealth: number

missingHealth: number

totalMaxHealth: number

healthMaxFromStats: number

totalShield: number

canAttack: boolean

canCrit: boolean

canCast: boolean

canMove: boolean

isSlowed: boolean

isImmovable: boolean

isStealthed: boolean

isTaunted: boolean

isFeared: boolean

isFleeing: boolean

isSupressed: boolean

isAsleep: boolean

isGhosted: boolean

isCharmed: boolean

isDisarmed: boolean

isRooted: boolean

isSilenced: boolean

isStunned: boolean

hasAABlockingBuff: boolean

isMelee: boolean

isRanged: boolean

hash: number - integer

totalBaseAttackDamage: number

totalBonusAttackDamage: number

totalAttackDamage: number

totalAbilityPower: number

isCasting: boolean

isLaneMinion: boolean

isSiegeMinion: boolean

isSuperMinion: boolean

isCasterMinion: boolean

isMeleeMinion: boolean

isPet: boolean

isWard: boolean

isWardNoBlue: boolean

isTrap: boolean

isPlant: boolean

isLargeMonster: boolean

isBaron: boolean

isDragon: boolean

isEpicMonster: boolean

isSmiteMonster: boolean

charIntermediate: CharIntermediate

gold: number

goldTotal: number

minimumGold: number

Functions

IsBot

AIBaseClient:IsBot() boolean

Returns the entity is a bot.


GetDirection

AIBaseClient:GetDirection() Vector3

Returns the entity's direction vector.


GetPetHandleSize

AIBaseClient:GetPetHandleSize() number

Returns the size of entity's pet array. Entities may have multiple pets. Index starts from 0.


GetPetHandleByIndex

AIBaseClient:GetPetHandleByIndex() AIBaseClient

Returns entity's pet handle by index. Entities may have multiple pets. Index starts from 0.

Example: Get first pet
local petHandleSize = Game.localPlayer:GetPetHandleSize()
if petHandleSize > 0 then
for i=0, petHandleSize-1 do
local petHandle = Game.localPlayer:GetPetHandleByIndex(i)
local pet = petHandle and ObjectManager.ResolveHandle(petHandle)
if pet and pet:IsValid() then
print(pet:GetUniqueName())
end
end
end

GetTarget

AIBaseClient:GetTarget() AttackableUnit

Returns the entity's active target.


GetWayPoint

AIBaseClient:GetWayPoint() Vector3

Returns the entity's last waypoint.


GetRemainingPath2D

AIBaseClient:GetRemainingPath2D() Vector2[] - std::vector<Vector2>

Returns the entity's remaining path array.


GetSpellEntry

AIBaseClient:GetSpellEntry(
slot: SpellSlot - integer0-64
) SpellBookEntry

ArgumentTypeDescription
slotSpellSlot - integer0-64SpellSlot enum.

Returns a SpellBookEntry.


GetSpellSlot

AIBaseClient:GetSpellSlot( spellName: string ) SpellSlot

ArgumentTypeDescription
spellNamestringSpell Name for finding spell.

Returns SpellSlot or SpellSlot.NullSlot.


GetSpellState

AIBaseClient:GetSpellState(
slot: SpellSlot - integer0-64
) SpellState

ArgumentTypeDescription
slotSpellSlot - integer0-64SpellSlot enum.

Returns SpellState for given SpellSlot.


GetAutoAttackDamage

AIBaseClient:GetAutoAttackDamage(
target: AttackableUnit
) number

ArgumentTypeDescription
targetAttackableUnitTarget.

Returns a entity's auto attack damage to target.


IsFacing

AIBaseClient:IsFacing(
source: AIBaseClient,
angle: number - float,
range: number - float
) boolean

ArgumentTypeDescription
sourceAIBaseClientCheck from source.
anglenumber - floatCone angle.
rangenumber - floatMax check range.

Returns if entity is facing source (inside cone).


UseObject

AIBaseClient:UseObject(
target: AttackableUnit
) void

ArgumentTypeDescription
targetAttackableUnitTarget to use.

Use an object like lantern etc.


HasBuffOfType

AIBaseClient:HasBuffOfType(
type: BuffType - integer
) boolean

ArgumentTypeDescription
typeBuffType - integerBuffType enum.

Returns if has buff of type.


IsCloneFrom

AIBaseClient:IsCloneFrom(
source: AIBaseClient
) boolean

ArgumentTypeDescription
sourceAIBaseClientSource of clone.

Returns if entity is a clone from source entity.


CanUseSpell

AIBaseClient:CanUseSpell( slot: SpellSot - integer0-64 ) boolean

ArgumentTypeDescription
slotSpellSot - integer0-64SpellSlot enum.

Returns if entity can use spell of given slot.


GetRealHealth

AIBaseClient:GetRealHealth(
msTime: number - float,
type: DamageType
) number

ArgumentTypeDescription
msTimenumber - floatTime to predict HPRegenRate.
typeDamageTypeDamageType enum.

Returns entity real health include Shields and Blitzcrank's passive.


GetBuff

AIBaseClient:GetBuff( index: Integer ) Buff

ArgumentTypeDescription
indexIntegerBuff array index.

Returns a buff at index.


FindBuff

AIBaseClient:FindBuff( hash: number - Integer ) Buff

ArgumentTypeDescription
hashnumber - IntegerBuff name Hash

Returns Buff find by fnv_hash(name).


GetBuffStacks

AIBaseClient:GetBuffStacks( hash: number - Integer ) number

ArgumentTypeDescription
hashnumber - IntegerBuff name Hash

Returns Buff stacks find by fnv_hash(name).


GetAutoAttackRange

AIBaseClient:GetAutoAttackRange(
target: AttackableUnit
) number

ArgumentTypeDescription
targetAttackableUnitTarget could be null.

Returns real auto attack range (worked for Azir, Aphelios, Caitlyn and most heroes).


IsPlayingAnimation

AIBaseClient:IsPlayingAnimation( animationHash: number ) boolean

ArgumentTypeDescription
animationHashnumberAnimation hash. Can be taken with Game.fnvhash(animationName).

Returns whether entity is playing specific animation.


HasTimeRemainingForAnimation

AIBaseClient:HasTimeRemainingForAnimation( animationHash: number, remainingTime: number ) boolean

ArgumentTypeDescription
animationHashnumberAnimation hash. Can be taken with Game.fnvhash(animationName).
remainingTimenumberRemaining time to check.

Returns whether entity is still have given remaining time for certain playing animation.


GetGrassGroupToIgnore

AIBaseClient:GetGrassGroupToIgnore() number

Returns current grass group ID.


IsRecalling

AIBaseClient:IsRecalling() boolean

Returns if entity is recalling.


FindSafeSpot

AIBaseClient:FindSafeSpot(
position: Vector3
) Vector3

ArgumentTypeDescription
positionVector3nil

Finds safe spot using game function.


GetNavConditionFlags

AIBaseClient:GetNavConditionFlags() number

Returns TeamFlag / NavConditionFlag.


IsCastingInterruptibleSpell

AIBaseClient:IsCastingInterruptibleSpell() number - integer

Returns whether enemy is casting or channeling interruptible spell or not.

tip

0 - Not casting. 1 - Medium danger level spell. 2 - Dangerous spell.


IsInvulnerable

AIBaseClient:IsInvulnerable( source: number ) boolean

ArgumentTypeDescription
sourcenumberEntity to check invulnerability against

Returns whether entity is invulnerable towards damage from another entity (source).