IncomingDamage
IncomingDamage class
IncomingDamage class
source: AIBaseClienttarget: AIBaseClientsourceMissile: MissileClientdamage: number - floatcastDelay: number - floattotalDelay: number - floathasMissile: booleanwasCast: booleanremoved: booleanspellData: SpellmissileNID: number - unsignedtimeStart: number - floatbuffTrigger: booleanbuff: BuffsourcePosition: Vector3endPosition: Vector3