SpellMetaData
Structure containing spell meta data used by Evade.
Properties
Slot: SpellSlot
SlotType: SpellSlotType
UniqueID: number
Name: string
EvadeDisplayName: string
ChampionName: string
ChampionNameHash: number
DangerLevel: DangerLevel
IsCrowdControl: boolean
CrowdControl: CrowdControlType[] - std::vector<CrowdControlType>
List of crowd control types which this spell may apply.