SpellMetaData
Structure containing spell meta data used by Evade.
Properties
Slot
: SpellSlot
SlotType
: SpellSlotType
UniqueID
: number
Name
: string
EvadeDisplayName
: string
ChampionName
: string
ChampionNameHash
: number
DangerLevel
: DangerLevel
IsCrowdControl
: boolean
CrowdControl
: CrowdControlType[] - std::vector<CrowdControlType>
List of crowd control types which this spell may apply.