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CrowdControlType

Data.CrowdControlType

tip

This is a part of Data namespace (table).

Properties​

Airborne: number​

Can't move, can't cast, can't aa. you can remove stun effect by cleansing effects (except Cleanse), but you can't remove airborne movement part.after you removed stun effect and you can cast spells again - you can use any mobility spell to override airborne movement.

Blind: number​

Makes you miss all your aa

Entangle: number​

Root + disarm: can't move, can't use mobility spells, can't attack

Taunt: number​

Can't move, can't cast, can't control aa.

Charm: number​

Can't move, can't cast, can't aa

Fear: number​

Can't move, can't cast, can't aa.

Flee: number​

Can't move, can't cast, can't aa.

Ground: number​

Can move but can't use mobility spells

Nearsight: number​

Limits your vision

Root: number​

Can't move, can't use mobility spells such as : dash / flash / teleport / shen R etc

Silence: number​

Can't cast

Slow: number​

Slows your movement

Stasis: number​

Can't move, can't cast, can't aa, makes you untargetable. basically immunity (zhonya etc):

Stun: number​

Can't move, can't cast, can't aa

Suppression: number​

Can't move, can't cast, can't aa

Disarm: number​

Can't aa

Cripple: number​

Slows attack speed

Disrupt: number​

Interrupt of channeled and charged spells

Knockdown: number​

Not really a CC. puts you back on the ground from airborne or dash.It does not trigger Yasuo R.

Suspension: number​

Same as airborne but can be fully removed by cleansing effects

Sleep: number​

Can't move, can't cast, can't aa. interrupted if target takes damage.

Pacify: number​

Disarm + silence: can't aa, can't cast

Polymorph: number​

Disarm + silence + slow ? : can't aa, can't cast

Berserk: number​

Can't move, can't cast, can't aa (like stun or charm). A unit that is berserk will attempt to perform basic attacks on a nearby unit regardless of being ally, enemy, or neutral for the duration.

Opener: number​

Custom (fake) CC type which represents spells with opener capabilities. Such spells usually will be followed up by some dangerous combo. For example Lee Sin Q, Amumu Q and so on.