CallbackType
Callback type
Properties
OnDraw: number
Fired every time the game renders a frame. Can be used to draw to the screen using renderer functions.
OnImguiDraw: number
Fired every time the game renders a frame with ImGui. Can be used to draw to the screen using ImGui functions.
OnTick: number
Fired every time the game update object. Can be used to run champion logic.
OnFastTick: number
Fired every time the game update object. Can be used to run champion logic. Faster than on tick, do not use if not necessary.
OnUnload: number
Fired when script unload. Make sure to dispose of your objects and clean up with this callback.
OnBeforeAttack: number
Fired before orbwalker want to attack someone.
OnAfterAttack: number
Fired when orbwalker finishes an attack.
OnIssueOrder: number
Fired when issuing movement or attack order.
OnCastHud: number
Fired on manual spell cast by the user (before OnSpellCast).
OnSpellCast: number
Fired on client-side spell cast.
OnValidateInput: number
OnSpellCast2: number
OnUpdateChargeableSpell: number
OnSpellAnimationStart: number
Fired when a spell cast is started.
OnSpellCastComplete: number
Fired when a spell cast is finished.
OnSpellAnimationCancel: number
Fired when a spell cast is stopped.
OnUpdateMissile: number
Fired when missile is being updated. For example for Yuumi Q. You can edit the position.
OnChangeSlotSpellName: number
Fired when a spell slot name change.
OnEvolve: number
Fired when evolving a spell.
OnObjectCreate: number
Fired when GameObject is created.
OnObjectRemove: number
Fired when GameObject is removed.
OnPrintChat: number
Fired when a message is printed to game chat.
OnNewPath: number
Fired when when unit gets a new path.
OnGainLoseBuff: number
Fired when unit gains or loses a buff.
OnUpdateBuff: number
Fired when one of unit buffs is updated.
OnPlayAnimation: number
Fired when unit plays some animation.
OnNotify: number
Fired on various game events such as surrender vote.
OnSendPing: number
Fired when player pings something. This event can be cancelled similar to OnSpellCast or OnIssueOrder.
OnShowPing: number
Fired on any ping.
OnMinimapIconChange: number
Fired on minimap icon change.
OnPacketReceive: number
Fired when we receive packet from server.
OnWndProc: number
Fired on user keyboard and mouse input.
OnEvade: number
Fired when Evade takes action to dodge something.
OnSkillshotCreate: number
Fired when Evade creates an instance of skillshot.