CallbackType
Callback type
Properties
OnDraw
: number
Fired every time the game renders a frame. Can be used to draw to the screen using renderer functions.
OnImguiDraw
: number
Fired every time the game renders a frame with ImGui. Can be used to draw to the screen using ImGui functions.
OnTick
: number
Fired every time the game update object. Can be used to run champion logic.
OnFastTick
: number
Fired every time the game update object. Can be used to run champion logic. Faster than on tick, do not use if not necessary.
OnUnload
: number
Fired when script unload. Make sure to dispose of your objects and clean up with this callback.
OnBeforeAttack
: number
Fired before orbwalker want to attack someone.
OnAfterAttack
: number
Fired when orbwalker finishes an attack.
OnIssueOrder
: number
Fired when issuing movement or attack order.
OnCastHud
: number
Fired on manual spell cast by the user (before OnSpellCast).
OnSpellCast
: number
Fired on client-side spell cast.
OnValidateInput
: number
OnSpellCast2
: number
OnUpdateChargeableSpell
: number
OnSpellAnimationStart
: number
Fired when a spell cast is started.
OnSpellCastComplete
: number
Fired when a spell cast is finished.
OnSpellAnimationCancel
: number
Fired when a spell cast is stopped.
OnUpdateMissile
: number
Fired when missile is being updated. For example for Yuumi Q. You can edit the position.
OnChangeSlotSpellName
: number
Fired when a spell slot name change.
OnEvolve
: number
Fired when evolving a spell.
OnObjectCreate
: number
Fired when GameObject is created.
OnObjectRemove
: number
Fired when GameObject is removed.
OnPrintChat
: number
Fired when a message is printed to game chat.
OnNewPath
: number
Fired when when unit gets a new path.
OnGainLoseBuff
: number
Fired when unit gains or loses a buff.
OnUpdateBuff
: number
Fired when one of unit buffs is updated.
OnPlayAnimation
: number
Fired when unit plays some animation.
OnNotify
: number
Fired on various game events such as surrender vote.
OnSendPing
: number
Fired when player pings something. This event can be cancelled similar to OnSpellCast or OnIssueOrder.
OnShowPing
: number
Fired on any ping.
OnMinimapIconChange
: number
Fired on minimap icon change.
OnPacketReceive
: number
Fired when we receive packet from server.
OnWndProc
: number
Fired on user keyboard and mouse input.
OnEvade
: number
Fired when Evade takes action to dodge something.
OnSkillshotCreate
: number
Fired when Evade creates an instance of skillshot.